Traditional Learning is Obsolete: Humans have cognitively evolved into complex learners!
•12 ways to absorb knowledge: Gardener’s MI (we prefer multi-sensory stimulation)
•Social Need to Learn and Collaborate and create an advanced Social Identity: Maslow's Hierarchy of Needs
•Children, Adults and Seniors learn differently (distinct epistemology in pedagogy and andragogy)
•Knowledge development is never isolated. It is a highly interactive social activity.
•Talent Management: We retain un-used passive knowledge for years!
•Knowledge is superfluous! It needs to be organized though building Communities of Practice.
•There is a growing disconnect between learning and work-context requirements.
•There is a growing disconnect between identity-crisis youth and traditional senior generation.
Things To Follow:
A typical AP&L Game: LIVE and Real!
•Begins with age-related learning goals
•Has a compelling and locally situated storyline for role-playing by learners.
•Sequenced game mechanics
•Gamification elements for motivation
•A real-time leader board
•Entices learners to engage emotionally
•Has learning and gaming technology elements for tasks and quests
•Encourages social collaboration and decision making (Teams or Individuals compete against each other or the game)
•Has an end reward.
•Uses Active Assessments while players perform.
•Players later create the digital version of the game
•Players use dedicated server and software to create the digital game version. Peers play each others’ game and comment.
•Players log in to the AP&L Academy’s social site and generate artifact uploads for intellectual exchange of ideas to improve the game and their playing experience
•This game is improved based on data collected
•Begins with age-related learning goals
•Has a compelling and locally situated storyline for role-playing by learners.
•Sequenced game mechanics
•Gamification elements for motivation
•A real-time leader board
•Entices learners to engage emotionally
•Has learning and gaming technology elements for tasks and quests
•Encourages social collaboration and decision making (Teams or Individuals compete against each other or the game)
•Has an end reward.
•Uses Active Assessments while players perform.
•Players later create the digital version of the game
•Players use dedicated server and software to create the digital game version. Peers play each others’ game and comment.
•Players log in to the AP&L Academy’s social site and generate artifact uploads for intellectual exchange of ideas to improve the game and their playing experience
•This game is improved based on data collected